Showing posts with label Hero A Day. Show all posts
Showing posts with label Hero A Day. Show all posts

Friday, January 7, 2011

Hero A Day - Star Crusader


On one of our accounts I decided to add a new theme team - Invulnerability Tankers, Brutes, and Scrappers. I wanted them to also share a similar look, sort of a tech-knight, and a similar color scheme which would mostly be red, white, and silver. Now Star Paladin was the first of these but he's a scrapper and I've been focusing on tanks so we will start with...

STAR CRUSADER

My second Star-character was a tanker and I knew I wanted a particular look for him, one I had seen on a few characters in my travels. It mainly involved the Valkyrie shoulder plates, Cyborg limbs, and one of the Martial Arts helmets. So I started with a pretty good idea of the look I wanted and I already knew that his primary would be Invulnerability - all that was left was determining the secondary power set.

I admit I went ahead and designed the costume first. Then I went back and both considered tanker secondaries that I had not tried and played around with how they would look with my costume. I tried various combinations and ended up with Battle Axe because 1) I haven't played an Axe tank and 2) the Fantasy Axe looked really good with the costume. Oddly enough the Tech Axe looks too small next to that torso and shoulder pad set so I skipped it and used the big double-bladed axe because it looked like it was this guy's "size". So after some final tweaks to the costume he was good to go.

All of the Star characters will likely take Flight for movement and will probably add rocket boots at a later time. Crusader will also have Fighting and after that we will see.

Now in the late teens SC is ready to roll and leveling up when I can find the time. He's on Infinity server.

Thursday, January 6, 2011

Hero A Day - Bituminous Man



One of my earlier tanker concepts was prompted by the "stone" costume - what if it was coal, rather than something like granite? Thus was born...

BITUMINOUS MAN

The idea was that coal as stone armor might not be great but coal is known for burning, so I went with Fire Aura for the primary - one of my first fire tanks as a mater of fact. I went with a an almost black base color with a red-orange blend pattern towards the midsection.

For the secondary I liked the way the big hammers of Stone Mallet looked so I went with Stone Melee using the lava option and making the colors match the rest of the costume - black and orange.

This ended up as both an effective character (see my many other postings on my love of fire tanks) and a visually unified one (the colors lined up well for all of these powers and costume parts) and a thematically it's funny (or "light" at least) while still being unified - if a man fell into a burning coal bunker and gained super powers from it this is what he might look like.

I enjoyed running Bituminous around so much that I also created Anthracite Man with the same setup (more red less yellow) on another server and briefly created Lignite Man as well. Though now deleted both of them may make a return appearance, one of them probably as a brute just because I'm trying to avoid duplicating powerset combinations on the same archetype. I may also try out the Omega aura as a supplement to the Fire Armor glow - we'll just have to see.

The Man of Coal currently lives on Freedom server.

Wednesday, January 5, 2011

Hero A Day - Draco Ignis



Draco Ignis was the fourth and last (for now) of my draconian-themed fire tanks After creating Fire/Super Strength, Fire/Dark, and Fire/Ice tanks there was really only one combination left that I wanted to try and thus was born...

DRACO IGNIS

I've said a lot about Fire Aura before so I won't repeat myself. It's a versatile set of powers that unlike some tanker primaries will not cripple your offense, making a character that plays more like a comic book strong guy and less like a punching bag. The main weaknesses are psionics (like most defense sets) and knockback (fairly easy to fix with an IO or two or Acrobatics if you're going with the Leaping pool.

Fire Melee now, is perhaps the most offensive of the tanker primaries with a secondary effect not of damage mitigation or slow or some other side effect but a secondary effect of more damage. It's important to keep this in mind when playing, as without that secondary mitigation you're going to take more damage. Building up some toughness is very important.

Synergies - let's see, the most offensive primary paired with the most offensive secondary? The synergy is that you do a lot of damage, especially AOE damage. Fire Melee alone has 2 PBAOE's and a Cone attack combines with a damage aura and Burn to make for melted minions in short order. The single-target damage is strong as well. You just don't get a lot of other effects like knockdowns or slows or immobilizes or extra healing - but you get a lot of straight-up damage.

Pools are Flight, Fighting, and maybe Leadership to buff Defense since we get no secondary mitigation. Ancillary will have to wait and see.

For the look I wanted to change things up a bit from Nyx and Polaris so I started with the Monstrous head but went with the glowy bio organic wings from the mutant pack and the organic armor sets for most of the body. I then added one of the Cyborg chest plates to change things up a little - I wanted less of the traditional fantasy magic look and more sci-fi type elements and I got it. He may get a look more like the others as the costume slots open up but for now I like that he's different.

Draco Ignis is leveling up on the Justice server and would be happy to join any team looking for a tank that deals damage juts as well as he takes it.

Tuesday, January 4, 2011

Hero A Day - Draco Polaris



Polaris was the third of the Draco tanks and was a particularly interesting combination. I had seen some discussion that Fire Aura / Ice Melee was a strong tanking choice, but one of my first characters in COH was a Fire/Ice tank and I was not happy with it and eventually deleted it. Now though, knowing much more about the game, I could see the synergies and decided to give it another try - thus was born...

DRACO POLARIS

Fiery Aura is my favorite tanker primary mainly due to the mix of powers and the early availability of many good ones, and also due to the look.

Ice Melee is not a high-powered offense compared to some but it has some interesting properties. Most attacks in it have a slow effect (keeping the badguys close to you in your damage auras and off of your teammates) and also have a -recharge effect, slowing their attack rate and mitigating damage. It also has a cone, a PBAOE, and Ice Patch which is an area foe knockdown which again keeps foes in your damaging aoe's like Burn.

Synergies are that Ice Melee makes for a very sticky tank and Fire Aura ensures that the enemy is taking damage while they are stuck to you. It's not as offensive as a raging fiery embracing superstrength fire tank, but it is very good at the traditional tanker role of keeping the enemy busy and focused on you and it is fun to play.

Pool powers will be the now-essential for tankers Fighting, the thematically required Flight, and I'm not sure after that. Ancillary might be Arctic but I'm not there yet.

For the costume I started with the reptilian Monstrous look, veteran reward Demonic Wings, Valkyrie breastplate & belt, and the spiked pauldron shoulders. I went wit ha white primary scheme with light blue highlights for a solid icy look. I added the Omega combat aura to add an element of flaming ice to the look and I like it so far.

Draco Polaris is busy leveling up on Freedom server - team up if you get a chance.

Monday, January 3, 2011

Hero A Day - Draco Nyx



Nyx is the second of the Draco tankers I created.  I liked the look of Draco Rex and I really like Fire Aura as a defensive power set so I decided to theme a group of fire tanks on one account with similar names and looks to Draco Rex. One power combination I wanted to try was Fire Aura / Dark Melee and thus was born...

DRACO NYX

Fire Aura is my favorite defensive set - decent resistance to smashing and lethal defense to start, then a damage aura, a self-heal, and an endurance recovery attack are all available before 10th level, making for a well-rounded character before offensive sets are even considered. Burn at level 18 is a nice offensive type power as well. Plus, and not inconsiderable in it's importance, Fire Aura just looks good.

Dark Melee is a strong offensive set that in addition to decent attacks adds another self heal at level 16 in Siphon Life.  Dark attacks also carry a -tohit component that strengthens Fire Aura's resistance by making more attacks miss.

Synergies - If an effort is made to improve defense through IO's and pool powers, then the strong resistance of Fire combined with the defensive boost of Dark and bolstered by 2 self-healing powers and an endurance boost makes for a very resilient tank and one that has good offensive capabilities as well.

For pool, powers I'm going with Flight (theme, prob only Air Superiority and Fly), Fighting, and possibly either leadership (though I'm not sure he needs more toggles) or maybe Medicine to stay with the idea of resilience, I'm not sure yet.

Much of the look was determined by the precedent set with Draco Rex.It's mainly the Monstrous parts with the veteran reward Demonic Wings, the Organic Armor shoulders, and the Valkyrie chest plate and belt. I thought about going with black for a color scheme but it's been done and I wanted something more colorful and so went with a more purple scheme.

Draco Nyx is still fairly low level but looking good so far. He runs on Virtue server whenever possible so if you see a big purple flaming lizard run by, give a shout out.

Tuesday, December 28, 2010

Hero A Day - Draco Rex


Back when I first started COH I made a dragon-looking character while experimenting with the builder and made him a fire & ice tanker. This short-lived experiment did not go well so I ended up deleting him. I really liked the costume though so once I had a better handle on the game I went back and remade him as a fire/super strength tanker and thus was born...

DRACO REX

Now this is heavily based off of one of my old Champions RPG characters so I had a pretty good concept already of how I wanted him to look and what kinds of powers he needed. The RPG character was basically a flying brick with a breath weapon and that's sort of the route I went here.

Fire Aura is probably my favorite Tanker primary - it's fun to play, it looks good, and it has a nice variety of powers spread across the level range while you're leveling up. It boosts the offensive capabilities of a tank significantly and that's what I wanted here. It's also no slouch as a resistance-based set and is easily boosted with set IO's if you feel a weakness in any particular area.

Super Strength is a great tanker secondary, one I have on many characters, and mixing up the animations should let you make it look exactly how you want it to look. The punches and slams are very comic-bookish, Rage adds to offensive capability (very nice with fire's powers) and hurl gives you a very brickish/tankish ranged attack at the later levels.

Combining these two sets results in a tanker that plays more like a classic superteam brick rather than someone whose main role is just to suck up damage while someone else beats people up. With Fire you have a damage aura/taunt aura, a self-heal, a self-endurance boost, a damage boost, and a self-rez. Super Strength adds a variety of single-target attacks plus a damage boost and a ranged attack. Both sets have a couple of PBAOE powers that are very useful, resulting a very versatile character who while among the toughest in the game has not sacrificed offense to the degree that some other tanker builds do. It's a lot of fun and I highly recommend it.

For pool powers he's a Flyer and a Fighter and I haven't decided on the rest. On tanks I may take Flight but I do not take Hover. Instead I take Air Superiority and in this case I use it instead of Punch (and then go straight to Haymaker from Super Strength). Since I am taking most of the powers from the primary and secondary there are not a lot of dead spots on the power tree until the higher levels.

Costume wise he's the monstrous -> lizard choices for body with armored shoulder plates and one of the chain chest details along with an animated lizard tail. Crafted draconic wings complete the package.

Draco was the first of the Draco Tanks (more on those later) and he runs on Infinity as part of the League of Super Justice Friends.

Monday, December 27, 2010

Hero A Day - Oakenshield



I decided to delete one (low-level) character from an account and move him to a different account where he fit the theme better. This left me with a tanker hole on Triumph server where I play with the family a lot. I had heard good things about Invulnerability/Dark Melee as a combo set and wanted to try it out. I was also out of ideas for the time being on stone looks or dragon looks so I decided to go in a different direction and thus was born...

Oakenshield

Invulnerability is one of my favorite defense sets, especially on a tank. It's pretty straightforward, there really aren't any tricks to it.  The offensive aspect of it comes late but it's a strong set and looks good. There's a good guide to starting it out here if you are interested in it and need some guidance.

Dark Melee is a set that I have more experience with on the scrapper side than the tank side but I am liking it so far. For Oakenshield. Combining Invuln's Dull Pain heal with Dark's Siphon Life heal. this should be a pretty durable character.

For Travel Power I'm trying out Super Speed and we'll see how that goes. Aong the pools this one may take Medicine for the thematic impact. Beyond that it's probably Leadership or Fighting.

For the look I wanted a nature spirit/walking tree theme as when creating Charcoal Man I had thought that the Omega set might work for a wood/tree look with the right coloring. I tried it out and thought it worked, so then it was just a matter of the face. Bio-organic face, organic armor on the head, green leaves for hair, big green full beard, and a glowing green alpha combat aura on the eyes completed the look. The Invulnerability powers are colored a bright green and I've given Dark Melee a bright green color to represent life energy.

I'm very happy with the look hough I admit I'm not sure what else I will do with him as far as other costumes and alternate looks. There's really no doubt about what he is and I think he fits the powers quite well.

Oakenshield runs on Triumph server, mostly solo right now but is always happy to join a team.

Friday, December 24, 2010

Hero A Day - Captain Saskatchewan



The second of my shield tankers was born when I heard good things about Shield/Ice Melee. I decided to give one a try and so was born...

CAPTAIN SASKATCHEWAN

Hero of the Great White North come to aid paragon City in its fight to survive.

Shield Defense is considered pretty strong for a tanker primary with a fairly good offensive power or two mixed in with a lot of defense.

Ice Melee is not especially strong for damage but a lot of it is cold which is pretty lightly resisted in the game. It is one of the most effective when it comes to control and damage mitigation as the attacks almost all have a slow effect which reduces move and attack rates meaning you take less damage because they aren't hitting you as often.. This is a set where I'm wondering if spreading attacks around will help more than concentrated fire on one target, as each target will be slowed as it is hit.

Captain S plays almost exclusively on teams because that's where I think his strengths lie. He works very well with a damage-focussed melee combatant on his team vyt he can hold the line even if it's all blasters  besides him.

Travel power is Spuperleap for now with Fighting and Leadership as likely pools in the near future.

His costume is fairly simple with white tights and the orange-red maple leaf added to show his affiliation. The flared boots add a bit of...flair...to his look and the ski-goggle facewear completes the "northerner" ensemble. I added the slashes to liven up the tights a bit and because I wanted to represent him as being from more of a wilderness province rather than a big city. I have run the shield both with and without the slashes and while I think they are almost too much right now, without them the maple leaf alone looks a little plain.

Captain S runs on Freedom where there's always a team forming for something - join in if you get a chance.

Wednesday, December 22, 2010

Hero A Day - Captain Transylvania



My first shield tanker was created to team with one of Aluminum Girl's alts, the Legendary Lorena. Lorena has a distinct vampire/goth chick theme as she is a Dark Melee/Super Reflexes scrapper with pale skin and blood red powers. She had run with various other characters but I felt the need for a specific partner for her to run with and a tanker seemed like the best choice and thus was born...

Captain Transylvania

Shield Defense is the tanker primary that has been a flavor-of-the-month for some time now, both because of the ease with which it can be softcapped and the offensive greatness of shield charge, even after it was toned down a bit. Being a Defense set it pairs well with a super reflexes scrapper in that if it can;t hurt her it probably won't hurt me but it has the downside of anything that tears through me will probably tear through her even more quickly. Certain enemies will not be fun with these two, but many will be just fine.

Dark Melee is a strong secondary with many good attacks including Siphon Life, a wonderful attack that is also a self-heal and one of the set-defining powers. Having similar attacks to my intended partner may turn out to be a weakness in some cases but having two dark attackers means that targets will have a negative to-hit modifier coming in from both of us which should stack, making our defenses even stronger.

Travel power is super speed to ensure he can keep up with Lorena as that is hers. He may end up with some Fly as well (in keeping with the theme) and probably Fighting or Leadership.

For the look I wanted pale skin with a dark uniform. Lorena's costumes tend to emphasize the blood red color so I went for more black with blood red as an accent. I wanted more subtle transitions than in many of my designs so I used the blend option. Boots and gloves were spiked as was the belt and the shoulder pads to keep with a pointy fang-ish theme. I needed a good symbol for his shield and chest so I went with the chalice with a red interior, a sort of "blood chalice" ala the vampires from Warhammer and various recent Dracula movies. It's unusual and I think it works.

Overall I am happy with the look and they do look good together. The pair run on Justice server so keep an eye open for us there.

Monday, December 20, 2010

Hero A Day - Captain Vesuvius



I keep hearing good things about shield tankers so I wanted to try a few out. I decided to place them all on one account (different servers).  One combination in particular that I heard quite a bit about was the Shield Defense /Fire Melee tank, so I give you...

Captain Vesuvius

All of my shield tankers are Captain Something because it's just something I do. there's only one notable shield guy in comics and he's one of my favorites so call it an homage to him. His short background is that he was exploring a volcano near Italy when a tremor revealed the entrance to a cave. Entering, he discovered a shrine to an ancient god of earth and fire. Taking up the helmet he found within gave him amazing powers and a mandate to do good in the world.

Shield Defense is a defense-based set meaning "try not to get hit" and it also has a medium to strong offensive component in some of the higher level powers like Shield Charge. Positional defenses are fairly easy to build up through IO sets and that's what I intend to do.

Fire Melee is a strong offensive set for single target but is really known for it's AOE attacks. Combining these with Shield Charge is supposed to be very nasty and I intend to find out.

Travel power is Superspeed for now as I am experimenting with Hasten - he is a more offensive tank after all.  Other pool powers will likely be Fighting and possibly Leadership, and I may throw Combat Jumping from the leaping pool in there as well after experimenting more with him.

Costume-wise I knew there was a flaming rocky shield available and I started with that. The majority of his costume is the new Alpha set along with the chest jewel and the Valkyrie cape. The helmet is the Warrior Fire helmet with the Valkyrie crest for a vaguely Roman-ish look. I went with a Red and Yellow color scheme to emphasize brightness and flame and fine tunes the fire melee coloring to match the shield as closely as possible. To top it off I gave him the Omega body and eyes combat aura, colored to match the fire powers and the shield too. I'm pretty happy with the look and have no major changes planned for now.

Captain Vesuvius lives on Triumph server for easier teaming with the family.  
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Friday, December 17, 2010

Hero A Day - The Awesome Charcoal Man



Continuing the theme of stony tankers I decided a few days ago (after some forum browsing) that I needed to try a Dark/Stone tanker. I have played Dark Armor on a scrapper but not on a Tanker so I thought it would be interesting to see the differences. Having already made stone-based and coal-based stony looking tankers I decided that I needed a new look other than the basic stone costume. Playing around with the new Omega costume set, aura, and looking at how to customize the Dark Armor look I realized that a suitable tank could be made with the right color choices and so was born...

The Awesome Charcoal Man

The brief and not-too-serious concept is that a horrible grilling accident involving experimental charcoal and way too much lighter fluid transformed an ordinary backyard barbecuer into something more than a man, and he decided to use his new powers to fight for what's right - and to speak out about grill safety.

Dark Armor is his primary and gives good resistance to most attack forms including psionics, which is rare among defense sets. It does have a reputation as an endurance hog but inherent Stamina will mitigate that somewhat. It also has a nice smoky look on many powers which fits the theme.

Stone Melee hits hard and hits early, inflicting significant damage and doing knockdown as a secondary effect which helps slow down the incoming damage - they can't hit you when they're picking themselves up off of the ground.

His movement power is Super Leap - I considered Fly but there just isn't much besides Fly itself that interests me for a tank. With Stone Melee it's not like he needs another attack in Air Superiority, and I never use Hover on Tanks, so there isn't much point to taking it when Super Leap has 3 useful powers instead.

For his look I went Omega for his whole body, leaving off the hair and the jaw, shaded as a black and a dark gray. I added the Omega aura in a dim flickering orange over his whole body including the eyes. hen paired up with the dark gray/light gray Dark Armor defensive toggle powers, he looks like a smoldering piece of charcoal, which is the look I was going for. His Stone Melee powers are done with the Lava look using a dark gray base with dark orange glowing cracks, emphasizing the burning charcoal look. When he hits 30 one alternate costume may involve the fireflies aura in a bright orange but I will figure that out when I get there.

Overall I'm very happy with this character - from the initial "hey these two powers work well - try them out" concept to coming up with an unusual but appropriate look - that's what really makes me happy when all the parts of a character concept come together into something decent, and perhaps a little humorous as well.

Thursday, December 16, 2010

Hero A Day - Cinder - Block



We have several accounts here at the Fortress Alumina and I have always liked to theme my characters of the same type on a given account. Most of my blasters on one account are Aluminum Men. My Fire Tanks on one account are all dragons. My brutes on one are all knights. On one account, all of my tanks are stony-looking characters and that particular trend started with...

Cinder - Block

This character started when I kept seeing good things about Stone/Fire tanks on the forum and decided that I needed to try one. The back of a napkin concept is a gas line worker who falls into a crack in the earth during an earthquake while repairing a gas line. He emerges with fire powers and a new stony form - not very detailed I know but this was more mechanically-inspired than concept-inspired.

Additionally Triumph server is where a lot of our kid characters are located and we didn't have a solid tank there. When I run with them a tank would be good to have and I knew this would be a strong both offensively with AOE's and defensively vs. everything so it would be a good choice for this role - only tank, usually teamed up.

Stone armor is widely considered the strongest tanker primary having a mix of some defense and a lot of resistance. It also has some very harsh movement penalties with it's higher level powers so there are some tradeoffs to be made. I have not run a stone tanker up out of the single digits before so this is another new set for me, although I have teamed with one for 30+ levels so I've seen it up close.

Fire melee is widely considered the best AOE attack set among the tanker secondaries and considering that the job of the tank is to pull in and hold the attention of enemies they are usually surrounded by multiple opponents which makes AOE's a very strong way to fight. At low levels Fire has Combustion for its first AOE which combines with Mud Pots, the Stone Armor damage aura, for a nice AOE damage zone in battle. During the leveling up process fire has decent single-target attacks too so it works even then.

The synergy of these two powers is in their lack of synergy - Fire doesn't slow the opponent, or knock them back, or drain endurance, or stun them - it's "extra" is that is does more damage. Stone armor is so strong it doesn't need any mitigation from the offense - it can handle the load on it's own, having no real weaknesses in its defensive capabilities. This makes Fire melee a very good fit with Stone, as opposed to some other primaries which need some mitigation from the attack set.

His travel power is Super Leap - it just seems to fit, and Combat Jumping + Acrobatics just makes his defenses that much stronger.  Other pools will include Fighting and possibly Leadership. I don't care much for Hasten on tanks as it tends to burn through their endurance that much faster. Many Stone tankers like teleport as a movement power to bypass the speed penalties from Stone but I am not going to take it unless I absolutely have to.

For the look I wanted a huge flaming stony guy. Huge body model + Stone costume was the base. I wanted him to look as if his powers manifested from some internal fire so I gave his stone armor the "Lava" look and went with red as the main hot color. I carried this over to his attack powers as well tuning the color until the swords in particular looked just right. He still needed some personality though so sunglasses and a cigar topped off the look. For future costumes I may give him more color in his basic stone outfit and I may add the Omega aura in some fashion with a red tint to the flames. Down the road he might even get a cape as his "dress uniform".

Cinder - Block runs on the Triumph server and is usually on a team - if you see us passing by give us a shout.

Wednesday, December 15, 2010

Hero A Day - Arctic Crush


So I started off COH with a fascination for Blasters and I do still enjoy them, but lately I've had a thing for Tankers. With the right power choices they are very strong in solo play and they are always welcome on a team too so there is a lot of utility in playing a tank. Certain types of tank have been my major interest, namely Fire Aura tanks, but to start off the Hero-A-Day concept I thought I would go with my latest creation. I give you...

Arctic Crush

I wanted to try an Ice Tank and I liked the Stone Melee powerset already so I decided to pair them up and go with the concept of a mountain climber who fell into a crevasse and emerged much later as something new - the classic "accident" hero or "Altered Human" origin from the old MSH RPG.

Arctic Crush is an Ice Armor primary, giving him good defense at the expense of resistance (kind of like Super Reflexes for Scrappers). I have not played an Ice Armor character before so this is my first experience with it and so far it is fine at the low levels. The defenses are good and the taunt aura seems to work very well. Mez protection is a toggle power (my preference) and is available below level 10 so you do have options on when to take it.

He is a Stone Melee secondary giving him very strong (and very endurance-heavy) melee attacks. Stone is unusual in that the first 3 powers are all single-target attacks so that a tank who goes for offense can have a very strong 3-power single-target attack chain at level 6! Normally I try to work in more defense early in a tank's career but it's too good to resist and makes solo leveling quite a bit easier.as there's no waiting around for something to recharge. Issue 18 added bruising to the first attack in all tanker secondaries which reduces a target's defense, so a chain of Stone Fist -> Stone Mallet -> Heavy Mallet with an occasional use of brawl or a vet reward attack means he can throw attacks almost continuously. With the addition of inherent Stamina in issue 19 he also has the endurance to keep doing this for a while, though he will eventually run low without an occasional pause for breath.

For his travel power I took Super jump - I didn't see him as a flyer, a teleporter, or a super-speedster so concept-wise jump made the most sense. Mechancially SJ is a good choice for tankers anyway, especially with a defense based set as Combat Jumping adds to an already strong defense at low levels.

For the look I wanted an over all bluish icy/stony look and had a "glacier" concept to begin with.  I started with the basic Stone costume that I have used for multiple characters - usually tanks - with a light grey to blue blend. I toyed with the idea of going to the Huge body type but didn't want to look that hulking. I tried the Armored look for chest and legs but it was too fat looking and certain costume choices are unavailable with that format, so I stuck with "Tight".I wanted him to have some gear on like an explorer or mountain climber so  I gave him the Stealth harness for chest detail and added a complimentary belt.   I knew he would have the ice armor up much of the time so I didn't want to go overkill on the auras but I did give him the Omega Aura on his hands during combat in a light blue-white color so it hopefully looks like frost evaporating off of his arms as he makes his attacks. I like it so far and I may go back and put it on his whole body. To complete the look I went back and put Resistance Goggles on his face.

For power customization I started with the stone melee powers as I wanted them to look more like Ice than stone. Choosing the "Crystal" look I went for a light blue shade with some lighter blue highlights until I was happy with the look, then I set the colors to "all powers", ensuring that his ice armor has the same shading as his fists and mallets.

I am very happy with the character right now and expect that he will get a lot of play during the winter event this year. he is on Justice server so if you see him give me a shout-out.