After The Hollows the place we spent the most time on XPXP Weekend was probably the Abandoned Sewer Network in Atlas Park, so I thought I would post some thoughts.
Yes the sewers in Atlas Park - it's a quick way to level up a new character, requires a group and can lead to some pretty epic fights with a good group. On a busy weekend it's pretty easy to find a Sewer Team in Atlas Park and join in regardless of archetype. If you go in at SL2 you can pretty much guarantee SL6 to 8 with a good run. The longest I have run was when I took a Plant/Emp controller from SL4 to SL11 in one epic run that had us exiting the sewer network in Boomtown!.
Some thoughts:
- Getting out of the sewers can be a pain if you are far in and the best answer to this is the self-destruct power. Kaboom - some badguys are dead or injured and you're at the hospital!
- Catching up with your team after going to the hospital can be a pain too - having someone with Recall Friend makes this a lot easier, but this implies that a higher than usual character is on the team. This is certainly doable with the way team leadership works but it takes a little bit of planning. Having 2 characters on the team with recall friend and self destruct lets you pop back to AP to pick up some more inspirations if they are needed too.
- It's a good training ground for some basic team tactics like "don't pull in every group of enemies at once" and "take out the boss's before they mez everyone into oblivion"
- Teams are a little more fluid than a regular mission team so don't be offended if someone bails out after a while. There's no "mission end" to the sewers so you could go on for a long time but everyone else may not want to.
So, The Sewers: a nice speedy way to level up a new hero with a pick-up team.
Saturday, March 13, 2010
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