Monday, June 24, 2019

The Secret History of Kaptain Amerika



Roger Stevens was an undersized youth who wanted to join the military during the Worldwide Patriotic War of the 1950's. Rejected for his poor physical condition, he kept trying and was eventually accepted into an experimental program designed to create the finest soldier possible. The treatment worked, but only on him, and its creator and the facility used was destroyed soon afterward in an attack on the lab. Despite this attack, experiments in human enhancement would continue and some would succeed, but none as spectacularly as the Kaptain.

The Kaptain spent time training in many forms of unarmed combat, firearms of allies and enemies, languages, tactics, and strategy. He was also equipped with a special and unique uniform and equipped with a shield made of a unique metal, symbolic of his role as "shield of the people" - a protector, not an avenger. Within months he was in action both at home and abroad and the People's Republic of Amerika soon had its first true super war hero.


 For fifty years Kap was the symbol of the best part of Amerika. The experiment that created him also retarded his aging process, so that the passing of five decades touched him as though a mere 5 years had passed. Always forthright, always humble, duty pressed him onward. Even as his wartime comrades passed away he stayed true to the Republic and its citizens. Even as new heroes and new leaders sprang up with different values and priorities, he kept to his core beliefs. As the century drew to a close he felt somewhat isolated from the leadership of the Republic, their open greed and corruption grating against his sense of right and wrong and his sense of duty to the people. He kept going though, knowing that this was his place in the world.



Then one day news came that a terrorist organization had acquired a nuclear weapon and was planning to detonate it somewhere in Manhattan. The gravest of threats demand the greatest of heroes and soon Kap was on the case. He pursued and destroyed most of the cell members. Bursting into the underground laboratory of the cell leader, he realized that something strange was in the works here - after all of his years of duty he knew what a nuclear device looked like and this machine was no bomb. As the leader leapt onto the platform, one arm still hanging useless, broken from an earlier hit from Kap's shield, he turned back, grimaced in triumph, pulled a lever, and things...changed.

Kap staggered, feeling a ... shift ... unlike anything he had ever felt before. His enemy yelled at him that it was a different world now, and though they were shielded from the change there was no place for him now. In response Kap bashed the leader with his shield, knocking him out. Feeling a growing sense of unease Kaptain Stevens rushed back outside and into a world much like the one he knew, but clearly not his home.Within a few minutes he realized the People's Republic was no more - he was lost, a man without a country, a hero without a cause.

On the edge of despair Kap acquired civilian clothing and set about learning where he was. He had some hopes of finding a way back home but as time went on he realized he couldn't be sure his home even existed anymore. As he learned more about this new place, indecision, melancholy, and a feeling of helplessness began to take hold of him for the first time in half a century. The language was largely the same, so he could blend in. The technology was quite similar so he was able to function within this strange society. It was not home, however, and he was unable to pull himself out of a spiral of depression.

Headed downward, he drifted to the edges of the city. He saw cruelty and violence here, much as he had seen it at home. One day though, as he saw a young mother and child under assault by some thugs, something stirred within him and he took action, much as he would have if he had seen these things at home. He kept at it over the next few days, thrashing a variety of hoodlums and criminals and finally wiping out a local gang in a one-man war on crime. He realized that despite the drastic differences between his home and this "America" bad things still happened, he still had the means to do something, and the people still needed a champion. Donning his characteristic red uniform and bearing his iconic shield, the last survivor of the Republic took to the streets - Kaptain Amerika, Hero and Protector of the People, would not abandon his duty!


Notes: Kap is extremely concerned for innocent bystanders who might be caught up or injured  but is far less particular about the means used to deal with criminals or enemies - due process was more of a goal than a rule in Amerika. He has also been affected by the passage of fifty years of super-duty, not having been frozen in an iceberg for decades so he is not strictly a child of the fifties afresh.

The Kaptain tests out a new environmentally sealed suit

Looks like the suit works just fine as Kap kicks a mutant where it counts 

Thursday, September 10, 2015

Catching up - My 2014 MMO Look-Back




2014 was pretty much the year of Star Trek Online. I started out with it as my main game. I ended the year with it as my main game.

After being back into the game for a year (after a long break) I knew the systems well and had a bunch of max level characters. Then late in the year the Delta Rising expansion came along, turned a bunch of systems upside down, added a new ship tier, and raised the level cap. It was a crazy time.


With multiple characters, raising them all to 60 was the goal but it turned into a serious grind, far more so than it had been up to that point. By the end of the year, only my main had hit 60, with the rest scattered around from 55-58. Many of them had not even started the Delta Quadrant missions - they were finishing out the higher level content and reputation grind in the main game.

This was also the year I started a Romulan character having ignored them in the Romulan expansion as I caught up on leveling my Feds and Klingons. He was only in the 40's by the end of the year.

The jump to Tier 6 was a negative, frankly, after years of Tier 5 ships being the top end and after many people spent many dollars on multiple ships. The "T5U" upgrade option helped, but even then the knowledge that there was a full T6 still left them just a tiny bit ... less.




In between missions for and against Starfleet I dipped my toe back in Lord of the Rings Online and found it still not something I wanted to "main".  I looked at Everquest 2 again and ... well, I had tried it in 2010 and played a while and enjoyed it but not enough to leave City of Heroes. The same thing happened here too - it's a cool game and a nice "not-Warcraft" option but it's just not going to replace my main game.

I did still jump into Neverwinter on occasion but it was just the change of pace game, never the main, though it is fun.

The year ended Trek! Trek! Trek! with characters advancing through various storylines and getting in time on their shiny new Tier 6 ships and all seemed well.


Wednesday, September 9, 2015

Catching Up - My 2013 MMO Look-Back




After the shutdown of City of Heroes I did very little online for the rest of the year. No game really felt great and I was not terribly interested in learning a new game. So 2012 ended with nothing really new.


In 2013 though I dove back in. First I stepped back into Champions Online, a game I had played at launch, though it just never really grabbed me enough to stick with it. I discovered that was still true a few years later.  I appreciate what it does, but what it does just isn't enough of the right thing for me.





After that I jumped back into Star Trek Online and something clicked. I was a lot more interested in the universe, and the game was ... fun. It quickly became my main computer game and by the end of the year I had multiple max-level characters. I decided to look around at what else was out there too.





That summer I dove into Neverwinter Online when it launched and I had a lot of fun with it. I only have the one main character as it's not enough to really reel me in full time but it is fun when I'm tired of phasers and starships and just want to whack something with a greatsword.





I also tried out Star Wars: The Old Republic for the first time and had a pretty good time with it too. I did not stick with it as I was not willing to pay the subscription fee and the free to play restrictions seemed very limiting. It did make a positive impression overall though.


So as far as new online games went. 2013 ended with STO as my main game and occasional side visits to Neverwinter.

Friday, September 19, 2014

Poking Around

It's been awhile but I do keep up with the various revival efforts. I have updated the links with all 3 of the main initiatives. Hopefully someday soon we'll be able to use them for something besides memories and discussions of future plans.

Tuesday, October 9, 2012

The plan for The End

Let's go out with a bang!

Summer Blockbuster - October 5 - October 8
Double XP - October 18 - October 22
Halloween Event - October 26 - October 29
Winter Event - November 9 - November 12
Rikti Invasion - November 23 - November 30

Live Server Shutdown - November 30 12:00 AM PDT

Tuesday, August 7, 2012

Saturday, March 31, 2012

A New Hero Rises: Gentleman Justice

Working to stop the menace of the Hydra from beneath Paragon City!

Monday, February 20, 2012

Sunday, February 12, 2012

The Supernatural Six - The Beginning



Captain Transylvania and Lorena (and friend) blowing up Council Coffins - Just Say No to Artificial Vampires! 

Sunday, January 1, 2012

2012 - A New Age

The changeover to COH Freedom has brought a ton of changes to the game, and I've been attempting to catch up with them all. The plan for the new year is to document some of the changes as a reference and as a potential guide for new players to the game. So Stay Tuned!